Monday, June 21, 2010

The Hunt Rages On

So MH3 has been out for two months now.

Here's the deal: I'm still completely obsessed with it. Seems like everyone else is too. This past week I've had some excellent quests with Mop, Maxi, Luxray, hoseph and other members of the WiiAreDeep community.

I know E3 has taken everyone's attention from the present to the future, but at least we have awesome gaming to pass the time until the future becomes the present.

How has MH3 been for you? Is it what you were expecting? More? Less?

Tuesday, June 15, 2010

Floored.

Well, well, well... E3 2010.

What were your hopes? What were your dreams?

Doesn't matter - they all just came true at Nintendo's conference.

Let me give you my impressions.

The Bad:
-Zelda's control. I hope there is a good explanation for why that didn't work on stage and I have faith it will work fine at home.
-Kirby's design in the game. I love Kirby's usual look. I love the way that game looks. I just wish the normal Kirby appeared in that awesome looking game! The yarn Kirby is a little sad for me.

The Good:
EEEEEVVVVVVVEEEEEEEERRRRRRRYYYYYYYTTTTTTTHHHHHHHIIIIIINNNNNNGGGGG ELSE!!!!!!!!!!!!!!

Kid Icarus!? YES!!!
Donkey Kong Country!? YES!!!
Prof Layton!? YES!!!

Bye bye, wallet, it was nice knowing you!

What do you guys think?

Nintendo's Press conference starts in 40 minutes!

http://e3.nintendo.com is where the live stream is going to be.I will likely be watching that stream.
Gametrailers,IGN, and Gamespot will likely having video streams as well. Feel free to use this blog post to comment on the goings on of Nintendo's conference or better yet check out the chat room or the forums to post your thoughts.

Monday, June 14, 2010

Project Natal becomes Microsoft Kinect

Well yesterday Microsoft had a reveiling of Microsoft Kinect.

link

I thought the name was good before with Natal but I guess things change.
The software at launch is going to be similar to titles that Nintendo has had. Wii Sports,Mario Kart,Nintendogs(except Microsoft is doing a game about cats)
There will be a dance game as well from MTV.
Other than those few there will be something from LucasArts and Disney.
Rumors around have been circlating that Kinect will have 2 versions and that it will cost $149 for the higher end model.
Your thoughts on Kinect?

Friday, June 11, 2010

New ... and Improved?

Hey all.

Does the new look of the blog work well for everyone?

I've had some massive layout issues with it and tried to resolve them best I can but I'm not sure how they will look on all screens.

Please let me know if you have any positive or negative feedback and I'll put it to good use!

PS - an E3 draws near. command?

Saturday, June 5, 2010

Earthbound is 15 years old today!

So I came across this and I am pretty excited about it. Earthbound is 15 years old.

I myself haven't played Earthbound.At the time of its release I wasn't really into RPGs yet. So it was somewhat not noticed by me. A few years ago I started to notice the series thanks to the inclusion of Ness in the Smash Bros games.

Do we have any Earthbound fans here?

If so what are your experences with the game? Are you one of the long time fans of the series or are you a newcomer to the series?

Feel free to share your thoughts on the series.:)

Wednesday, June 2, 2010

Hello Everybody

Hello all of Wiiaredeeps members and future members.:) I am going to be contributing here on the front page as well as Crashman. I thank Crashman for letting me do this.

Just a little about me. I am a Nintendo fan through and through. I like to try out new games when I get a chance. I also enjoy the Classics as well. Other than games I enjoy playing Basketball and swimming.

So yes that is a little bit about me.

I hope everybody here enjoy my contributions to this great site.

Monday, May 24, 2010

RECOM: Opoona by Rocket



Opoona
by Rocket (Contributing Author) | Edited by Mop_it_up (Site Editor)

This RPG has many big pluses that you notice about it straight away. The graphics are done in a style that is very colourful, and everything is drawn with bold, well-defined lines. The onscreen text in the dialogue boxes is nice and big, which makes it very easy and pleasant to read. Your characters move very swiftly across the screen when you move them, which means getting from point A to B never becomes a chore. Load times when going from scene to scene are almost non-existent, which is a thing everybody loves!

This game has random encounters and turn-based battles like many other RPGs, but its own unique take on this is its active bonbon battle system. Your weapon is a sphere called a bonbon, and you just use the analogue stick to attack. Flicking it will throw your bonbon at an enemy, and holding it will build up a stronger attack. The longer you hold, the longer it takes until you can take another turn. Also, holding it in any direction will let out a curved shot, which can help a lot when an enemy is hiding behind a bomb. You can even hit an enemy in mid-attack, cancelling it out so the enemy's attack fails for that turn. It's a refreshing and simple system, although it has a nice bit of depth to it too. You don't even use a menu during battles, except for using items and casting spells.

I like the fact that this game has social related stats you must build in order to advance the plot in key moments. Among these are "Love," "Integrity," "Fame," and "Arts." You can raise these stats by making friends with NPCs and doing part time jobs for them. If you think about it, it's just another form of "leveling up," but instead of battling you're taking part in social scenarios which involve a lot of charm and quirkiness on a scale not too dissimilar to Earthbound. It helped maintain my interest in the game and deepened my enjoyment of it.

I advise anyone who plays this game to draw maps of the towns while exploring them. They're these futuristic domes that are gigantic and labyrinthine, and can be overwhelming if you're not prepared! Then again, I suppose it does successfully make you feel like you're taking on the role of an alien kid who crashed on a strange planet and got separated from his family.

Another thing I love about this game is its nice short title. Many games nowadays have long titles with colons and subtitles, so to have one that's just one short easily identifiable word is refreshing. However, the game itself isn't short at all! It took me about seventy hours to complete it, though I'm sure most people will beat it in forty or so. I just got wrapped up in completing the social tasks.

There are some big names behind Opoona's development too! Artepiazza, the developer, has worked on the famous Dragon Quest series. The design ideals of the DQ series appear to have strongly influenced this game. The company is also known for CG illustration and art, so that would explain all the art exhibits you find throughout the adventure. This was clearly a game they really wanted to make, and it's great they had the freedom to express themselves like this. Also, famed composer Hitoshi Sakimoto, known for his work on many other game titles like Final Fantasy XII and Muramasa: The Demon Blade, composed Opoona's fully orchestrated soundtrack. Very pleasant and easy on the ears it is too.

Opoona is a great addition to the library of any Wii owner who’s a fan of RPGs and cute, quirky characters.

Sunday, May 23, 2010

Funny Cuz It's True

"It's Your Funeral Nintendo ... AGAIN!"

[link]

Wednesday, May 5, 2010

Happy Info de Mayo!!

This guy's article on GameSpy is really in line with our whole philosophy here. Please check it out.

Link: Five Things the Gaming Community Needs to Stop Obsessing Over

Also,
do you recall a bunch of people (like Michael Pachter) saying there wouldn't be much of an audience for Netflix on the Wii because:
A) Wii users don't connect to the internet
B) Wii users don't understand new technology
C) people won't watch things that aren't in HD
Well, I do.

Good ol' Reggie seems to think the service did pretty well.

Observe: [link]