Sunday, October 30, 2011

Site chat 6 PM EST tonight

In about 1 hour we will have the final chat of the month of October. Also starting on November 1st we will start finishing up our backlog of games we need to finish. Okami Wii is what most of us will be working on while others may be working on their own backlogs. Anyway with Halloween happening tomorrow maybe we can chat about that in the chat tonight.

Wednesday, October 26, 2011

Site Chat TONIGHT @ 8PM EST

Hey let's have a site chat tonight, eh?  I'll see you there in a few hours!

Tonight's topics include:
-games for Halloween
-Holiday wishlists
-the many loves of Supa F. Kirb

Sunday, October 23, 2011

Site chat 6 PM EST tonight

In about 30 minutes there will be site chat.
Hope we can have some more people chatting tonight.

Wednesday, October 19, 2011

The 20th Anniversary of the SNES - Part 3

Final Fantasy II & III
Due to re-releases of the titles receiving their proper numbering, these two game are more commonly known as Final Fantasy IV & VI, respectively. I'm probably cheating by combining both games as one entry, though it is because I don't find either soundtrack to be particularly amazing as a whole. However, both games have several standouts and deserve to be included, even if it takes both to create one full entry. Plus, my friend would scold me harshly if I did not include Final Fantasy III in this article.

Out in the Field – Final Fantasy II
http://www.youtube.com/watch?v=YKqFz5IZSvM
With a nice and mellow pace, this theme represents the vast landmasses the heroes will soon travel across. It may seem a little laid back to embody an adventurous spirit, but it's a long journey out there, and slow and steady does it. There is also another version of this theme in the subterranean area of the game, set at a lightly slower tempo and with a bit of a jazzy bass, which is also an excellent piece..

Jaunt on the Moon – Final Fantasy II
http://www.youtube.com/watch?v=Tq3Xo84PxsA
Deep in the core of the moon, where a great evil lurks, this tune is all that's to be heard as the party trek ever closer to the center. Rather than taking a foreboding approach, this trumpet melody is instead inspiring, pushing you onward into the final confrontation. Soon, an unavoidable epic battle will commence, inching closer with each step.

Field/Terra's Theme – Final Fantasy III
http://www.youtube.com/watch?v=W7RPY-oiDAQ
This is a piece that's hard to describe, as it works on many levels, but I'll give it my best. Normally, I would prefer a more relaxed field theme, but this one represents more than just a sprawling adventure across unknown lands. It also encompasses the soul-searching journey of the game's protagonist, Terra, who doesn't appear to fit in anywhere. The flute in the first part is her spirit, pushing forward, and the brass in the second part is her hope, never dwindling.

Doma Castle/Cyan's Theme – Final Fantasy III
http://www.youtube.com/watch?v=FiLWZzeA3cY
One step into this empty castle, and one listen, is all it takes to realize what had happened. Slow in tempo, the flute and the drums convey the lifeless castle, its people killed off in a great tragedy. A lone survivor is all that remains, with nothing left but revenge. Farther into the piece, the segment with the brass and strings gives hope that he will prevail, ensuring that no one else will feel his pain.

The next game may or may not be surprising! But probably not.

Site Chat/Game Night @ 8PM EST!



Mario Kart DS game night is here!! Luigi and his Poltergust 4000 will see you in a few hours for the night's site chat as well as some dual-screened racing action!

Let's-a go!!

Tuesday, October 18, 2011

News: Capcom Announces Monster Hunter 3G's No Online Play

Source: GamePro

In an announcement that would be great as an April fools joke, Capcom has announced that the latest Monster Hunter adventure, Monster Hunter 3G, will not, (and I strongly emphasize the "not" part of this report) have online co-op capabilities. Sadly however we are not in April, and Capcom doesn't appear to be joking.

Yes it is indeed true. But as far having no online whatsoever, that's a different story. Capcom has confirmed that there will be content to download via the 3DS's online functionality. Of course that seems like a given nowadays for 3DS games, with developers making use of its SpotPass support.

Monster Hunter 3G is currently a Japan exclusive, but with this announcement of no online play, it is very possible that the chances of this selling or even releasing outside Japan have become extremely low. From someone who hasn't really played the series myself, I can't really determine how this decision by Capcom will effect the games overall quality. I do know however, thanks to my friends on this website, that part of  this series's appeal is the ability to play along and complete quests with friends. So with no online play, I find that particular enjoyment may be tampered with.

Monster Hunter 3G will be available in Japan come December, and will support the Nintendo Slide-Pad add-on.

Monday, October 17, 2011

Nintemple Backloggery Anonymous

Hey everyone in the chat last night we were talking about our backlog of games and have been doing so for a few weeks now and well we plan on finishing up our backlogs before the next generation of consoles come out. I posted a topic on the forums in the games section of the forum. So if you have a backlog of games you need to finish and want to finish it with the community here stop by the topic. Most likely we will be doing it like this. If people have a game that is common with someone else then we will likely be finishing up those games first and then move on to any games that are left over.

Sunday, October 16, 2011

Site chat 6 PM EST tonight

Hey everyone site chat will be happening in about an 20 minutes for today. New York ComicCon I believe is still going on and there was some news revealed there. I'll see if I can find some to talk about in the chat.

Wednesday, October 12, 2011

The 20th Anniversary of the SNES - Part 2

The second game of my feature is a little obscure.


Vortex

A little-known mech battling game which is practically unheard of, and so are its tunes. This one has some of the highest-quality synth I've heard in any Super NES game, which is a part of what makes the soundtrack special. It's also one of the only SNES games I know of with surround sound. The music does a good job of getting me pumped for the action, or it would if this weren't an awful game. Maybe that's being harsh, as it was an early 3D game and those just don't hold up. Sadly, the music is the only remarkable thing about this game, especially today.


Training

http://www.youtube.com/watch?v=Uj1m70s6Dgg&feature=related

With a light and airy tone, the music that plays during the training stage is bordering on relaxing. As this is basically a drill where you learn the controls and capabilities of the mech, there is no real danger here. It's like the calm before the storm, and the music does a good job portraying that.


Cryston

http://www.youtube.com/watch?v=arpzB7_7Zy0

Whereas the first stage in the game simply has the mech drifting through space on a set path so all you can do is point and shoot, this second stage is the first one to give you complete control. Similarly, the music picks up here as well. The techno-style beat gets you ready to rock, and the instrumentation here not only captures the feeling of your first step onto an alien world, but also the coldness of the ice planet Cryston. Too bad the action to be found doesn't compare.


Voltair

http://www.youtube.com/watch?v=rQzjXlKbV2A

This stage has the mech racing to the other end of the planet before time runs out, so the music is fast-paced and energetic to keep you moving. It's a fun idea in concept, but this is unfortunately the stage where the poor jump mechanic really sticks out. When you jump, the camera stays in place briefly as the mech bounds forward, then catches up with it as begins to land, so it is hard to make corrections in mid-air. Add in that there are no checkpoints so a mistake means starting over, and it's just not fun. It's a shame, because the music makes it sound like what's happening should be exciting.


Trantor

http://www.youtube.com/watch?v=Tes8pxOzgMc&feature=related

As the final stage in the game, the generally expected tone of the music would be something dramatic. This game takes a different approach, having an almost uplifting piece with a melody centered around a (synth) piano and strings. It gives the feeling that you're almost there, just one more challenge to overcome, and then peace will return to the civilized galaxy. Or it would return, if the stage weren't so long and filled with enemies impossible to dodge without some sort of evasive maneuver. If only this game's awesome soundtrack were indicative of the game itself...


You'll have heard of next entry's game, I promise!

Site Chat @ 8PM tonight!

Topics for this week's site chat include:

-Horizon Riders: how to play it so it's good & how they should have made it in the first place.
-my first encounter with Nintendo Customer Service: friendly and effective!
-Game culture: satisfaction in unsatisfaction.

See you there!